#pragma once

#ifdef GK_DEVICE_DIRECTX10

namespace gk
{
	struct BufferInternal
	{
		ID3D10Buffer*	m_pBuffer;
		void*			m_pWriteAddress;
	};
}

#include "../GkBuffer.h"

namespace gk
{
	inline void Buffer::Lock()
	{
	}

	inline void Buffer::Write(void* pData, cr::size_t dataSize)
	{
	}

	inline void Buffer::Unlock()
	{
	}
}

#endif // GK_DEVICE_DIRECTX10